So you essentially have to spend every boss fight in Co-op, trading out who gets hit just to do damage, and playing solo is damn near impossible. Bosses have hitboxes and attack speeds so damn thicc that even with the BEST POSSIBLE ROLL SPEED, you CANNOT HIT THEM AND STILL SAFELY ROLL AWAY BEFORE THE NEXT ATTACK, and it's not like they have a stamina meter where you can wear them down into a "Break" state, or anything like that. It feels like the developer played the game once, with his own personal preference of a build, made a game around that, and then added the rest after the fact. Bosses simply do not have openings unless you're using a very specific style of build. It's a slapdash number-fighter rather than anything close to the souls-like combat from the original. It's nowhere near the same quality as the original.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |